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One of Aiming’s strengths is that our executives, including myself as the representative, have the highest level of game development experience in Japan. CEO Shiiba and COO Hagiwara have been involved in game development as programmers since the beginning of their lives, and Mizushima, the first division manager, and Takayashiki, the second division manager, have been working as new graduates in game development for more than 25 years from home console games to computer MMORPGs. We have experienced not only development but also management and planning, and have a long career in producing game since the early days of Japanese PC online games in the business model of free install + ingame item sales, which is the mainstream of current smartphone games.
We have created an open development environment centered on staff with sufficient development experience, knowledge, and achievements. In this environment, new graduates, mid-career workers, and inexperienced workers can gain experience, and grow their skills rapidly. This allows us to develop high-quality games.
By accumulating experience and technology, we aim to continually produce more high-quality games. We also want to become a game company that is to be expected not only in Japan but also in the world, where our games not only are praised “Interesting” by the users, but also are acclaimed “As expected of a game developed by Aiming” by everyone in the game industry.
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Games Leadership Summit 2025 | Europe | Mar 23rd |
Everything Procedural 2025 | Europe | Apr 22nd |
New Zealand Games Festival 2025 | Australasia | Apr 25th |
gamescom LATAM 2025 | South America | Apr 30th |
TIGA - Start-Up, Scale-Up & Grow Conference | Apr 30th | |
AWS Summit London 2025 | Europe | Apr 30th |
LudoNarraCon 2025 | May 1st | |
Dubai GameExpo Summit 2025 | Middle East | May 7th |