UK
Breda, Netherlands
Wellington, New Zealand
São Paulo, Brazil
London,
London, UK
Online Event,
Dubai, United Arab Emirates
Barcelona, Spain
Shanghai , China
Helsinki, Finland
Berlin, Germany
Thanks to a 90 per cent price cut
One of the most successful periods since 2015's blockbuster year
Cyberpunk 2077 was "leading source" of revenue for firm
Grand Theft Auto V drops to third place
While recurrent consumer spending on the online mode rose 23 per cent
Digital behind 72 per cent of company's net revenue
Though it's still down 15 per cent year-on-year
There are various methods for users to find the right title
Follows subscription revenue spiking in August
"Growth in digital content spending on consoles has also been remarkable, driven by live service games that are building consistent engagement ties with consumers"
"Isn't it market manipulation for a company to say we're doing a buyback and then an officer says, 'I'm going to sell'?"
And there are a few factors why
Capcom still has three places in the chart
Is now in the top 99.8 per cent of players
While operating income more-than doubled
The game achieved this seven days after release
Over the past four weeks the user average for PUBG Corp’s title was 288,848
Launched in 2015 on PS4 ahead of a PC rollout the following year