Featured Features
Latest Features

"Going into Quarantine Circular I was unsure whether Subsurface was a fluke or a repeatable event"

"We're looking forward to adding to Cultist Simulator for a good while yet"

“It’s very important to enable more people of all abilities to play video games on a level playing field”
SpecialEffect’s Dr Mick Donegan on working with Microsoft to create the Adaptive Controller

'Investors are interested in niches because they represent barriers to entry - which means longevity'

'Having alternatives to big storefronts is a great way for devs to spread their risk and get another source of income'

"We had a good game and following with the first Vermintide - but you never know when you do a sequel"

Improbable is done telling us about what SpatialOS can do; the cloud tech firm is now showing us

Worlds Adrift's Early Access launch could be the first step in a ten-year journey

Five years and 100,000 games later: Itch.io founder Leaf Corcoran tells us about the indie marketplace's evolution

'No-one thought we'd end up sponsoring an esports tournament' - Omen by HP's journey from tech outsider to Overwatch League sponsor
Product John Ludwig shares what HP's Omen games brand had learnt in the last three-and-a-half years

Our 15 highlights of the 20th annual Independent Games Festival
Big winners and hidden gems from last week's Independent Games Festival

What is driving Discord's growth and why does the company keep booting Nazis?
We sat down with the firm's chief Jason Citron to discuss Discord's growth and evolution