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The Big Indie interviews: Slug Disco Studios discuss how keeping things natural can lead to big things
We speak to our recent Big Indie Pitch winners Slug Disco Studios

The Big Indie interviews: Friendship is Fun Studios sits down to discuss bringing friends and family together over games

Why the developers of Oxenfree want you to outdrink the devil in Afterparty
Night School Studios' Sean Krankel and Adam Hines tell us more

"Kick Doors. Shoot Men": How Ground Shatter’s James Parker leveraged nostalgia with RICO
Arcade inspiration, co-op concerns and how there's no "easy fix" for discoverability in 2019

Ape Out creator Gabe Cuzzilo: “I'm just out here trying to make games and not get a real job”
Hyper-violent gorillas and improvised drums drive one of the year's most striking games so far

Dante Knoxx is going postal with forthcoming Steam Early Access game Willowbrooke Post

Resort Boss: Golf's journey from Gus Martin's side project to Early Access
Resort Boss: Golf maker looks back on the chance encounter that led to a publishing deal

“We are very pleased with the comparison with BioShock, it means we did our job well"

Why the Weta vets at Aurora44 enjoy Ashen's Dark Souls comparisons
Creative director Derek Bradley explains the background behind the company's debut title