Featured Interviews & Opinions

Whimsical Wolff Games on following your development dreams
Motivational secrets from the team behind recent Big Indie Pitch winner Kohlrabi Starship
Latest Interviews & Opinions

"We're able to respond to fickle demands of the games industry much faster than traditional, big studios"

Why Automaton thinks it can take battle royale to the next level
CEO James Thompson explains his team's vision for the most popular genre in the PC market right now

Insight: How Huey Games used Microsoft's Mixer streaming platform to promote Hyper Sentinel

How a group of game development noobs ended up working with Croteam
Binx Interactive's journey to from mobile games to working with Croteam via Reboot Develop

"There's a horrible stigma around match-three games and we're trying to fix that"

'We left 343 to start Midwinter because we wanted to build ambitious games that didn't seem possible within the traditional structure of triple-A'

"The middle ground between success and failure doesn't seem to exist on Steam anymore which is a difficult thing"

How Motion Twin stopped Dead Cells being just ANOTHER game with roguelike pixel art Metroidvania elements
Marketing and comms man Steve Filby takes us behind the scenes on the French-made indie hit

Why Giants Software's mix of gamers and non-gamers has created a healthy company culture

Kongregate doesn't see Kartridge as a Steam competitor
CEO Emily Greer says isn't interested in a race to the bottom on price
