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Ubisoft open sources its colourblind simulation tool Chroma

Ubisoft open sources its colourblind simulation tool Chroma

French publishing giant Ubisoft has rolled out its colourblind simulation tool, Chroma, to the public. 

The firm initially started working on this tech back in 2021 as a way for developers to assess how accessible its games were to people with colourblindness. Ubisoft's quality control team in India headed up the project, so props to them. 

"Over the past few years, Chroma has proven to be a highly efficient tool for us at Ubisoft," the company's director of accessibility, David Tisserand said. 

"It has allowed us to assess the accessibility of our games for colorblind players much faster and more comprehensively than ever before. Because we believe accessibility is a journey, not a race, we're thrilled to share Chroma with the entire industry. We invite everyone to benefit from it, provide feedback, and contribute to its future development."

Quality control product manager Jawad Shakil added: "Chroma was created with a clear purpose – making color blindness accessibility a natural part of the creative and testing process. 

"The team faced and overcame significant challenges while building it, but through close collaboration with accessibility experts and by refining the tool based on feedback, they created a solution that eliminated lag and inaccuracies, making accessibility testing efficient and smooth. Chroma is a testament to the team's innovation and dedication; their work is already making a difference in how we design games with accessibility in mind. Open-sourcing Chroma is a proud step forward, allowing everyone to benefit from this innovation."


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.