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The digital shift and treating developers right: Devolver's Struthers looks back on the label's first decade

How Football Manager 19 smashed series records and sold over two million copies in eight months

How My Friend Pedro shot past 250,000 sales in seven days
One-man developer Victor Agren aka Deadtoast Entertainment tells us more

How Total War: Three Kingdoms became the fastest-selling entry in the long-running strategy series
Creative Assembly chief product officer Rob Bartholomew and game director Janos Gaspar tell us all

How Superhot sold over two million copies and where its developer goes from here

Why Anno 1800 became the fastest-selling entry in the 21-year-old franchise

How 11 Bit Studios' Frostpunk is closing in on 1.5m sales
"Think of mainstream hits as Hollywood movies and our games like the movies you can see at Sundance"

Why Chucklefish's Wargroove made back its dev costs within just three days

How Bethesda has tried to make Elder Scrolls Online the most accessible MMO in town
Zenimax Online Studios president Matt Firor tells us how it has made a game designed to suit anyone