Featured
Recent articles

"Going into Quarantine Circular I was unsure whether Subsurface was a fluke or a repeatable event"

"We're looking forward to adding to Cultist Simulator for a good while yet"

"We had a good game and following with the first Vermintide - but you never know when you do a sequel"

What is driving Discord's growth and why does the company keep booting Nazis?
We sat down with the firm's chief Jason Citron to discuss Discord's growth and evolution

'Human: Fall Flat shows that releasing a game is just a lottery - anyone can play but you can't plan on winning'
Developer Tomas Sakalauska on how the physics-based title broke 1.7m sales

"Our marketing was making the game shit out gifs that everyone would put on Twitter": Zach Barth takes us behind the scenes on Opus Magnum
Why the Seattle-based developer decided to focus on moving images to promote its latest puzzle game

Studio MDHR takes us behind the scenes on the two million-selling Cuphead

How Tinder-meets-Game of Thrones title Reigns sold 1.8m copies

'When I took over, I did not expect this much growth in the game' - Naoki Yoshida looks back on four years of Final Fantasy XIV
In 2013, Yoshida saved Final Fantasy XIV - four years on the game is more popular than ever

How Digital Extremes grew Warframe's player base to 30m users
The Plains of Eidolon has helped the free-to-play title reach an even larger community