indie development
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The psychedelic grand tactics of Cantata: an interview with Afterschool's Kyle Kukshtel

Konami is letting indie devs pitch to use its IP
Firm opens up competition for studios to make games using its dormant IP

Josef Fares promises anyone who gets bored of It Takes Two $1k
"I’ll give it to everyone who gets tired. But they have to be honest about it.”

What Motion Twin learnt from making Dead Cells
Designer Sébastien Bénard and marketing boss Steve Filby tell us more

No More Robots' Mike Rose says Steam devs are pricing games too low
Median revenue for a new release has halved in the last year

Night In The Woods creators set up workers co-op The Glory Society
Two NITW developers team up with an artist-musician to create new works without bosses

Solo-developed cyberpunk sim Spinnortality earned $90,000 in its first month
Developer James Patton feels the current indie space is tough, but not insurmountable