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Opinion: Radical Heights is a masterclass in how not to release a game

"The middle ground between success and failure doesn't seem to exist on Steam anymore which is a difficult thing"

How Motion Twin stopped Dead Cells being just ANOTHER game with roguelike pixel art Metroidvania elements
Marketing and comms man Steve Filby takes us behind the scenes on the French-made indie hit

What Boss Key has learnt from LawBreakers for battle royale title Radical Heights

Facepunch's Garry Newman: "I would avoid Early Access like the plague"

Why Cliff Harris is getting out of publishing and has decided he likes Early Access
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