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Update: Wavedash co-founders want to connect former staff with new jobs after investment cuts forced layoffs
Icons: Combat Arena developer downsizes after failing to meet its goals.

SCUM caps off first week with 700,000 players and a server wipe
Developer reminds players that Early Access means more wipes are likely in future

“We found a great balance in realism and fun in SCUM” - How Gamepires and Devolver's survival title shifted 250k copies in 24 hours
Gamepires’ Josip Barisic reflects on the survival hit’s sudden success

“People aren’t expecting a penis joke that has been this foolishly over-invested in”

Early access deck-builder Slay the Spire has sold 1 million copies
Milestone announced alongside a new bespoke custom game mode

We Happy Few refused classification in Australia
Mechanically mandated pill popping likely cause of the game’s effective ban

Opinion: Radical Heights is a masterclass in how not to release a game

"The middle ground between success and failure doesn't seem to exist on Steam anymore which is a difficult thing"

How Motion Twin stopped Dead Cells being just ANOTHER game with roguelike pixel art Metroidvania elements
Marketing and comms man Steve Filby takes us behind the scenes on the French-made indie hit