success story
Article Types
- All [14]
- Success Story [14]

How My Friend Pedro shot past 250,000 sales in seven days
One-man developer Victor Agren aka Deadtoast Entertainment tells us more

How Superhot sold over two million copies and where its developer goes from here

Why Anno 1800 became the fastest-selling entry in the 21-year-old franchise

How 11 Bit Studios' Frostpunk is closing in on 1.5m sales
"Think of mainstream hits as Hollywood movies and our games like the movies you can see at Sundance"

Why Chucklefish's Wargroove made back its dev costs within just three days

Why Jurassic World Evolution has been a roaring success for Frontier Developments

"Going into Quarantine Circular I was unsure whether Subsurface was a fluke or a repeatable event"

"We're looking forward to adding to Cultist Simulator for a good while yet"

"We had a good game and following with the first Vermintide - but you never know when you do a sequel"

'Human: Fall Flat shows that releasing a game is just a lottery - anyone can play but you can't plan on winning'
Developer Tomas Sakalauska on how the physics-based title broke 1.7m sales
1