games as a service
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In the age of games-as-a-service, talking to Twitch and Facebook is the "most important" thing, says Jagex

Remedy is looking into live multiplayer with new Vanguard skunkworks team
Certainly a change from the Finnish developer's single-player focus

We now have a better idea of how Sea of Thieves is doing - but some key figures are missing
22 hours 43 minutes played on average, but no idea on DAU or MAUs

Ubisoft says it is moving away from "finite experiences"
French publisher says what we have all been thinking for a while now

Community is key on games-as-a-service, say Ubisoft For Honor devs
Montreal studio opens up about the pros of bringing the fans in on development

Sea of Thieves studio Rare divided into three teams for post-launch content
Exec producer Joe Neate shares what the UK development firm is up to and what it has planned

20m people have played The Division in the last two years
Ubisoft notes that this is twice the size of the population of Sweden