indie
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Zero Escape and Danganronpa veterans go indie with Too Kyo Games
The seven-person team already has three games and an anime series in production

“The best launch imaginable” couldn’t save Lake Ridden developer Midnight Hub
Five-person studio calls it quits after failing to bring in enough sales

Hollow Knight has sold more than 1m copies on PC
Combined with Switch sales, the side-scrolling soulslike has sold 1.25 million

Developers respond to Apple dropping support for OpenGL
API deprecation has seen many question the future of game development on macOS

GameMaker firm YoYo is moving into indie publishing
Ex-Outplay senior producer Chris Trewartha heads up new team

"We're able to respond to fickle demands of the games industry much faster than traditional, big studios"

Last chance to sign up for the PC Indie Pitch in San Francisco
A chance for feedback from experts, media coverage and prizes (and FREE PARTY)

'We left 343 to start Midwinter because we wanted to build ambitious games that didn't seem possible within the traditional structure of triple-A'

Jagex wants to be a third-party publisher
Cambridge-based RuneScape firm wants to help out smaller developers

How Motion Twin stopped Dead Cells being just ANOTHER game with roguelike pixel art Metroidvania elements
Marketing and comms man Steve Filby takes us behind the scenes on the French-made indie hit
