sea of thieves

Rare’s Mike Chapman: “We see the battle royale thing, but I think there will be opportunities to do that kind of thing differently”
Rare hasn’t written off bringing battle royale to Sea of Thieves’ open waters

Rare says Sea of Thieves hit its three-month sales target on first day, but that doesn't really tell us that much
Xbox Game Pass responsible for this performance, which raises questions

Sea of Thieves studio Rare divided into three teams for post-launch content
Exec producer Joe Neate shares what the UK development firm is up to and what it has planned

Rare announces post-launch microtransactions for Sea of Thieves, says game won't be coming to Steam
Studio says optional purchases will be landing post-launch after issues have been dealt with