working conditions

Report: CD Projekt mandates six-day weeks ahead of Cyberpunk 2077 launch
Comes after the studio made a big song and dance about not forcing staff to crunch

Ex-Netherrealm developers reveal a culture of crunch and exploitation
Former staff complain of 90-100 hour work weeks and a constant churn of low-paid contractors

Respawn Entertainment is prioritising employee health over Apex Legends update frequency

Chinese activists 996.ICU blast Tencent and NetEase for intense overtime policies

ESA wants to stay out of developer union discussions
US video game trade body defers responsibility on the issue to member publishers

Game Workers Unite calls for Activision Blizzard CEO Kotick’s removal after mass redundancies
"We, the workers of Activision and their friends, have had enough."

Rockstar developers paint a deeply mixed picture of life while developing Red Read Redemption 2
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